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///////////////////////////////////////////////////////////////////////////////
// Led.cpp : implementation file
// Visual Source Safe: $Revision: 1.3 $
//
// Led static control. Will display a LED in 4 different colors and two shapes.
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 1998-1999 Monte Variakojis ( monte@apollocom.com )
// All rights reserved - not to be sold.
///////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "../resource.h"
#include "Led.h"
#if defined(_DEBUG) && !defined(MMGR)
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLed
#define TIMER_ID_PING 1 // Timer Ping ID
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
CLed::CLed()
{
m_LedBitmap.LoadBitmap(IDB_LEDS);
m_nLedColor = LED_COLOR_RED;
m_nLedMode = LED_OFF;
m_nLedShape = LED_ROUND;
m_continuePing = false;
}
CLed::~CLed()
{
VERIFY(m_LedBitmap.DeleteObject());
}
BEGIN_MESSAGE_MAP(CLed, CStatic)
//{{AFX_MSG_MAP(CLed)
ON_WM_PAINT()
ON_WM_TIMER()
ON_WM_CREATE()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLed message handlers
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void CLed::OnPaint()
{
CPaintDC dc(this); // device context for painting
DrawLed(&dc,m_nLedColor,m_nLedMode,m_nLedShape);
// Do not call CStatic::OnPaint() for painting messages
}
///////////////////////////////////////////////////////////////////////////////
// Name: SetLed
// Description: This method will draw the LED to the specified DC.
//
// Entry:
// CDC *pDC - DC to draw to
//
// int iLedColor - Where color is defined by:
// LED_COLOR_RED
// LED_COLOR_GREEN
// LED_COLOR_YELLOW
// LED_COLOR_BLUE
//
// int iMode - where mode is defined by:
// LED_ON
// LED_OFF
// LED_DISABLED
//
// int iShape - where shape is defined by:
// LED_ROUND
// LED_SQUARE
///////////////////////////////////////////////////////////////////////////////
void CLed::DrawLed(CDC *pDC,int nLEDColor, int nMode, int nShape)
{
CRect rect;
GetClientRect(&rect);
//
// Center led within an oversized window
//
if(rect.Width() >= LED_SIZE && rect.Height() >= LED_SIZE)
{
int nWidth = rect.Width();
int nHeight = rect.Height();
rect.left += (nWidth - LED_SIZE)/2;
rect.right -= (nWidth - LED_SIZE)/2;
rect.top += (nHeight - LED_SIZE)/2;
rect.bottom -= (nHeight - LED_SIZE)/2;
}
//
// Prepare temporary DCs and bitmaps
//
CBitmap TransBitmap;
TransBitmap.CreateBitmap(LED_SIZE,LED_SIZE,1,1,NULL);
CBitmap bitmapTemp;
CBitmap* pBitmap = &m_LedBitmap;
CDC srcDC;
CDC dcMask;
CDC TempDC;
TempDC.CreateCompatibleDC(pDC);
srcDC.CreateCompatibleDC(pDC);
dcMask.CreateCompatibleDC(pDC);
CBitmap* pOldBitmap = srcDC.SelectObject(pBitmap);
CBitmap* pOldMaskbitmap = dcMask.SelectObject(&TransBitmap);
bitmapTemp.CreateCompatibleBitmap(pDC,LED_SIZE,LED_SIZE);
//
// Work with tempDC and bitmapTemp to reduce flickering
//
CBitmap *pOldBitmapTemp = TempDC.SelectObject(&bitmapTemp);
TempDC.BitBlt(0, 0, LED_SIZE, LED_SIZE, pDC, rect.left, rect.top, SRCCOPY);
//
// Create mask
//
COLORREF OldBkColor = srcDC.SetBkColor(RGB(255,0,255));
dcMask.BitBlt(0, 0, LED_SIZE, LED_SIZE,&srcDC, nMode*LED_SIZE, nLEDColor+nShape, SRCCOPY);
TempDC.SetBkColor(OldBkColor);
//
// Using the IDB_LEDS bitmap, index into the bitmap for the appropriate
// LED. By using the mask color (RGB(255,0,255)) a mask has been created
// so the bitmap will appear transparent.
//
TempDC.BitBlt(0, 0, LED_SIZE, LED_SIZE, &srcDC, nMode*LED_SIZE, nLEDColor+nShape, SRCINVERT);
TempDC.BitBlt(0, 0, LED_SIZE, LED_SIZE,&dcMask, 0, 0, SRCAND);
TempDC.BitBlt(0, 0, LED_SIZE, LED_SIZE, &srcDC, nMode*LED_SIZE, nLEDColor+nShape, SRCINVERT);
//
// Since the actual minipulation is done to tempDC so there is minimal
// flicker, it is now time to draw the result to the screen.
//
pDC->BitBlt(rect.left, rect.top, LED_SIZE, LED_SIZE, &TempDC, 0, 0, SRCCOPY);
//
// House cleaning
//
srcDC.SelectObject(pOldBitmap);
dcMask.SelectObject(pOldMaskbitmap);
TempDC.SelectObject(pOldBitmapTemp);
VERIFY(srcDC.DeleteDC());
VERIFY(dcMask.DeleteDC());
VERIFY(TempDC.DeleteDC());
VERIFY(TransBitmap.DeleteObject());
VERIFY(bitmapTemp.DeleteObject());
}
///////////////////////////////////////////////////////////////////////////////
// Name: SetLed
// Description: This method will draw and set led parameters.
//
// Entry: int iLedColor - Where color is defined by:
// LED_COLOR_RED
// LED_COLOR_GREEN
// LED_COLOR_YELLOW
// LED_COLOR_BLUE
//
// int iMode - where mode is defined by:
// LED_ON
// LED_OFF
// LED_DISABLED
//
// int iShape - where shape is defined by:
// LED_ROUND
// LED_SQUARE
///////////////////////////////////////////////////////////////////////////////
void CLed::SetLed(int nLedColor, int nMode, int nShape)
{
m_nLedColor = nLedColor;
m_nLedMode = nMode;
m_nLedShape = nShape;
CDC *pDC;
pDC = GetDC();
DrawLed(pDC, m_nLedColor, m_nLedMode, m_nLedShape);
ReleaseDC(pDC);
m_bPingEnabled = FALSE;
}
///////////////////////////////////////////////////////////////////////////////
// Name: Ping
// Description: This method will turn the led on for dwTimeout milliseconds and
// then turn it off.
//
// Entry: DWORD dwTimeout - Time out in milliseconds
///////////////////////////////////////////////////////////////////////////////
void CLed::Ping(DWORD dwTimeout)
{
// Return if pinging
if (m_bPingEnabled == TRUE)
{
m_continuePing = true;
}
else
{
m_bPingEnabled = TRUE;
SetLed(m_nLedColor, CLed::LED_ON, m_nLedShape);
SetTimer(TIMER_ID_PING, dwTimeout, NULL);
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void CLed::OnTimer(UINT_PTR nIDEvent)
{
if (nIDEvent == TIMER_ID_PING)
{
if (m_continuePing)
m_continuePing = false;
else
{
SetLed(m_nLedColor, CLed::LED_OFF, m_nLedShape);
KillTimer(nIDEvent);
m_bPingEnabled = FALSE;
}
}
CStatic::OnTimer(nIDEvent);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
BOOL CLed::OnEraseBkgnd(CDC* pDC)
{
// No background rendering
return TRUE;
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
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