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///////////////////////////////////////////////////////////////////////////////
// Led.h : header file
// Visual Source Safe: $Revision: 1.2 $
//
// Led static control. Will display a LED in 4 different colors and two shapes.
///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 1998-1999 Monte Variakojis ( monte@apollocom.com )
// All rights reserved - not to be sold.
///////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_LEDWND_H__2D837381_FFEC_11D1_A1CE_00A024D311C0__INCLUDED_)
#define AFX_LEDWND_H__2D837381_FFEC_11D1_A1CE_00A024D311C0__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
///////////////////////////////////////////////////////////////////////////////
#define LED_SIZE 16 // Led are 16 X 16 pixels
/////////////////////////////////////////////////////////////////////////////
// CLed window
class CLed : public CStatic
{
protected:
int m_nLedColor, m_nLedMode, m_nLedShape;
DWORD m_dwPingTimeout;
BOOL m_bPingEnabled;
CBitmap m_LedBitmap;
bool m_continuePing;
public:
enum {
LED_ROUND = 0, // Circle starts at row 0
LED_SQUARE = LED_SIZE * 4, // squares start at row 4
};
enum {
LED_COLOR_RED = 0 * LED_SIZE, // Row 0
LED_COLOR_GREEN = 1 * LED_SIZE, // Row 1
LED_COLOR_YELLOW = 2 * LED_SIZE, // Row 2
LED_COLOR_BLUE = 3 * LED_SIZE, // Row 3
};
enum {
LED_ON = 0, // Column 0
LED_OFF = 1, // Column 1
LED_DISABLED = 2, // Column 2
};
// Construction
public:
CLed();
// Attributes
public:
// Operations
public:
void SetLed(int nLedColor, int nMode, int nShape);
int GetLedMode(){return m_nLedMode;}
void Ping(DWORD dwTimeout = 1000);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLed)
//}}AFX_VIRTUAL
// Implementation
public:
void DrawLed( CDC *pDC, int nLEDColor, int nMode, int nShape );
virtual ~CLed();
// Generated message map functions
protected:
//{{AFX_MSG(CLed)
afx_msg void OnPaint();
afx_msg void OnTimer(UINT_PTR nIDEvent);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LEDWND_H__2D837381_FFEC_11D1_A1CE_00A024D311C0__INCLUDED_)
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