Software: Apache. PHP/5.5.15 uname -a: Windows NT SVR-DMZ 6.1 build 7600 (Windows Server 2008 R2 Enterprise Edition) i586 SYSTEM Safe-mode: OFF (not secure) C:\dmz\phpMyAdmin\js\openlayers\src\openlayers\lib\OpenLayers\Handler\ drwxrwxrwx |
Viewing file: Path.js (9.18 KB) -rw-rw-rw- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Handler/Point.js * @requires OpenLayers/Geometry/Point.js * @requires OpenLayers/Geometry/LineString.js */ /** * Class: OpenLayers.Handler.Path * Handler to draw a path on the map. Path is displayed on mouse down, * moves on mouse move, and is finished on mouse up. * * Inherits from: * - <OpenLayers.Handler.Point> */ OpenLayers.Handler.Path = OpenLayers.Class(OpenLayers.Handler.Point, { /** * Property: line * {<OpenLayers.Feature.Vector>} */ line: null, /** * Property: freehand * {Boolean} In freehand mode, the handler starts the path on mouse down, * adds a point for every mouse move, and finishes the path on mouse up. * Outside of freehand mode, a point is added to the path on every mouse * click and double-click finishes the path. */ freehand: false, /** * Property: freehandToggle * {String} If set, freehandToggle is checked on mouse events and will set * the freehand mode to the opposite of this.freehand. To disallow * toggling between freehand and non-freehand mode, set freehandToggle to * null. Acceptable toggle values are 'shiftKey', 'ctrlKey', and 'altKey'. */ freehandToggle: 'shiftKey', /** * Constructor: OpenLayers.Handler.Path * Create a new path hander * * Parameters: * control - {<OpenLayers.Control>} The control that owns this handler * callbacks - {Object} An object with a properties whose values are * functions. Various callbacks described below. * options - {Object} An optional object with properties to be set on the * handler * * Named callbacks: * create - Called when a sketch is first created. Callback called with * the creation point geometry and sketch feature. * modify - Called with each move of a vertex with the vertex (point) * geometry and the sketch feature. * point - Called as each point is added. Receives the new point geometry. * done - Called when the point drawing is finished. The callback will * recieve a single argument, the linestring geometry. * cancel - Called when the handler is deactivated while drawing. The * cancel callback will receive a geometry. */ initialize: function(control, callbacks, options) { OpenLayers.Handler.Point.prototype.initialize.apply(this, arguments); }, /** * Method: createFeature * Add temporary geometries * * Parameters: * pixel - {<OpenLayers.Pixel>} The initial pixel location for the new * feature. */ createFeature: function(pixel) { var lonlat = this.control.map.getLonLatFromPixel(pixel); this.point = new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat) ); this.line = new OpenLayers.Feature.Vector( new OpenLayers.Geometry.LineString([this.point.geometry]) ); this.callback("create", [this.point.geometry, this.getSketch()]); this.point.geometry.clearBounds(); this.layer.addFeatures([this.line, this.point], {silent: true}); }, /** * Method: destroyFeature * Destroy temporary geometries */ destroyFeature: function() { OpenLayers.Handler.Point.prototype.destroyFeature.apply(this); this.line = null; }, /** * Method: removePoint * Destroy the temporary point. */ removePoint: function() { if(this.point) { this.layer.removeFeatures([this.point]); } }, /** * Method: addPoint * Add point to geometry. Send the point index to override * the behavior of LinearRing that disregards adding duplicate points. * * Parameters: * pixel - {<OpenLayers.Pixel>} The pixel location for the new point. */ addPoint: function(pixel) { this.layer.removeFeatures([this.point]); var lonlat = this.control.map.getLonLatFromPixel(pixel); this.point = new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(lonlat.lon, lonlat.lat) ); this.line.geometry.addComponent( this.point.geometry, this.line.geometry.components.length ); this.callback("point", [this.point.geometry, this.getGeometry()]); this.callback("modify", [this.point.geometry, this.getSketch()]); this.drawFeature(); }, /** * Method: freehandMode * Determine whether to behave in freehand mode or not. * * Returns: * {Boolean} */ freehandMode: function(evt) { return (this.freehandToggle && evt[this.freehandToggle]) ? !this.freehand : this.freehand; }, /** * Method: modifyFeature * Modify the existing geometry given the new point * * Parameters: * pixel - {<OpenLayers.Pixel>} The updated pixel location for the latest * point. */ modifyFeature: function(pixel) { var lonlat = this.control.map.getLonLatFromPixel(pixel); this.point.geometry.x = lonlat.lon; this.point.geometry.y = lonlat.lat; this.callback("modify", [this.point.geometry, this.getSketch()]); this.point.geometry.clearBounds(); this.drawFeature(); }, /** * Method: drawFeature * Render geometries on the temporary layer. */ drawFeature: function() { this.layer.drawFeature(this.line, this.style); this.layer.drawFeature(this.point, this.style); }, /** * Method: getSketch * Return the sketch feature. * * Returns: * {<OpenLayers.Feature.Vector>} */ getSketch: function() { return this.line; }, /** * Method: getGeometry * Return the sketch geometry. If <multi> is true, this will return * a multi-part geometry. * * Returns: * {<OpenLayers.Geometry.LineString>} */ getGeometry: function() { var geometry = this.line && this.line.geometry; if(geometry && this.multi) { geometry = new OpenLayers.Geometry.MultiLineString([geometry]); } return geometry; }, /** * Method: mousedown * Handle mouse down. Add a new point to the geometry and * render it. Return determines whether to propagate the event on the map. * * Parameters: * evt - {Event} The browser event * * Returns: * {Boolean} Allow event propagation */ mousedown: function(evt) { // ignore double-clicks if (this.lastDown && this.lastDown.equals(evt.xy)) { return false; } if(this.lastDown == null) { if(this.persist) { this.destroyFeature(); } this.createFeature(evt.xy); } else if((this.lastUp == null) || !this.lastUp.equals(evt.xy)) { this.addPoint(evt.xy); } this.mouseDown = true; this.lastDown = evt.xy; this.drawing = true; return false; }, /** * Method: mousemove * Handle mouse move. Adjust the geometry and redraw. * Return determines whether to propagate the event on the map. * * Parameters: * evt - {Event} The browser event * * Returns: * {Boolean} Allow event propagation */ mousemove: function (evt) { if(this.drawing) { if(this.mouseDown && this.freehandMode(evt)) { this.addPoint(evt.xy); } else { this.modifyFeature(evt.xy); } } return true; }, /** * Method: mouseup * Handle mouse up. Send the latest point in the geometry to * the control. Return determines whether to propagate the event on the map. * * Parameters: * evt - {Event} The browser event * * Returns: * {Boolean} Allow event propagation */ mouseup: function (evt) { this.mouseDown = false; if(this.drawing) { if(this.freehandMode(evt)) { this.removePoint(); this.finalize(); } else { if(this.lastUp == null) { this.addPoint(evt.xy); } this.lastUp = evt.xy; } return false; } return true; }, /** * Method: dblclick * Handle double-clicks. Finish the geometry and send it back * to the control. * * Parameters: * evt - {Event} The browser event * * Returns: * {Boolean} Allow event propagation */ dblclick: function(evt) { if(!this.freehandMode(evt)) { var index = this.line.geometry.components.length - 1; this.line.geometry.removeComponent(this.line.geometry.components[index]); this.removePoint(); this.finalize(); } return false; }, CLASS_NAME: "OpenLayers.Handler.Path" }); |
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