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Viewing file: Tile.js (8.15 KB) -rw-rw-rw- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /* * @requires OpenLayers/Util.js * @requires OpenLayers/Console.js */ /* * Class: OpenLayers.Tile * This is a class designed to designate a single tile, however * it is explicitly designed to do relatively little. Tiles store * information about themselves -- such as the URL that they are related * to, and their size - but do not add themselves to the layer div * automatically, for example. Create a new tile with the * <OpenLayers.Tile> constructor, or a subclass. * * TBD 3.0 - remove reference to url in above paragraph * */ OpenLayers.Tile = OpenLayers.Class({ /** * Constant: EVENT_TYPES * {Array(String)} Supported application event types */ EVENT_TYPES: [ "loadstart", "loadend", "reload", "unload"], /** * APIProperty: events * {<OpenLayers.Events>} An events object that handles all * events on the tile. */ events: null, /** * Property: id * {String} null */ id: null, /** * Property: layer * {<OpenLayers.Layer>} layer the tile is attached to */ layer: null, /** * Property: url * {String} url of the request. * * TBD 3.0 * Deprecated. The base tile class does not need an url. This should be * handled in subclasses. Does not belong here. */ url: null, /** * APIProperty: bounds * {<OpenLayers.Bounds>} null */ bounds: null, /** * Property: size * {<OpenLayers.Size>} null */ size: null, /** * Property: position * {<OpenLayers.Pixel>} Top Left pixel of the tile */ position: null, /** * Property: isLoading * {Boolean} Is the tile loading? */ isLoading: false, /** TBD 3.0 -- remove 'url' from the list of parameters to the constructor. * there is no need for the base tile class to have a url. * * Constructor: OpenLayers.Tile * Constructor for a new <OpenLayers.Tile> instance. * * Parameters: * layer - {<OpenLayers.Layer>} layer that the tile will go in. * position - {<OpenLayers.Pixel>} * bounds - {<OpenLayers.Bounds>} * url - {<String>} * size - {<OpenLayers.Size>} */ initialize: function(layer, position, bounds, url, size) { this.layer = layer; this.position = position.clone(); this.bounds = bounds.clone(); this.url = url; this.size = size.clone(); //give the tile a unique id based on its BBOX. this.id = OpenLayers.Util.createUniqueID("Tile_"); this.events = new OpenLayers.Events(this, null, this.EVENT_TYPES); }, /** * Method: unload * Call immediately before destroying if you are listening to tile * events, so that counters are properly handled if tile is still * loading at destroy-time. Will only fire an event if the tile is * still loading. */ unload: function() { if (this.isLoading) { this.isLoading = false; this.events.triggerEvent("unload"); } }, /** * APIMethod: destroy * Nullify references to prevent circular references and memory leaks. */ destroy:function() { this.layer = null; this.bounds = null; this.size = null; this.position = null; this.events.destroy(); this.events = null; }, /** * Method: clone * * Parameters: * obj - {<OpenLayers.Tile>} The tile to be cloned * * Returns: * {<OpenLayers.Tile>} An exact clone of this <OpenLayers.Tile> */ clone: function (obj) { if (obj == null) { obj = new OpenLayers.Tile(this.layer, this.position, this.bounds, this.url, this.size); } // catch any randomly tagged-on properties OpenLayers.Util.applyDefaults(obj, this); return obj; }, /** * Method: draw * Clear whatever is currently in the tile, then return whether or not * it should actually be re-drawn. * * Returns: * {Boolean} Whether or not the tile should actually be drawn. Note that * this is not really the best way of doing things, but such is * the way the code has been developed. Subclasses call this and * depend on the return to know if they should draw or not. */ draw: function() { var maxExtent = this.layer.maxExtent; var withinMaxExtent = (maxExtent && this.bounds.intersectsBounds(maxExtent, false)); // The only case where we *wouldn't* want to draw the tile is if the // tile is outside its layer's maxExtent. this.shouldDraw = (withinMaxExtent || this.layer.displayOutsideMaxExtent); //clear tile's contents and mark as not drawn this.clear(); return this.shouldDraw; }, /** * Method: moveTo * Reposition the tile. * * Parameters: * bounds - {<OpenLayers.Bounds>} * position - {<OpenLayers.Pixel>} * redraw - {Boolean} Call draw method on tile after moving. * Default is true */ moveTo: function (bounds, position, redraw) { if (redraw == null) { redraw = true; } this.bounds = bounds.clone(); this.position = position.clone(); if (redraw) { this.draw(); } }, /** * Method: clear * Clear the tile of any bounds/position-related data so that it can * be reused in a new location. To be implemented by subclasses. */ clear: function() { // to be implemented by subclasses }, /** * Method: getBoundsFromBaseLayer * Take the pixel locations of the corner of the tile, and pass them to * the base layer and ask for the location of those pixels, so that * displaying tiles over Google works fine. * * Parameters: * position - {<OpenLayers.Pixel>} * * Returns: * bounds - {<OpenLayers.Bounds>} */ getBoundsFromBaseLayer: function(position) { var msg = OpenLayers.i18n('reprojectDeprecated', {'layerName':this.layer.name}); OpenLayers.Console.warn(msg); var topLeft = this.layer.map.getLonLatFromLayerPx(position); var bottomRightPx = position.clone(); bottomRightPx.x += this.size.w; bottomRightPx.y += this.size.h; var bottomRight = this.layer.map.getLonLatFromLayerPx(bottomRightPx); // Handle the case where the base layer wraps around the date line. // Google does this, and it breaks WMS servers to request bounds in // that fashion. if (topLeft.lon > bottomRight.lon) { if (topLeft.lon < 0) { topLeft.lon = -180 - (topLeft.lon+180); } else { bottomRight.lon = 180+bottomRight.lon+180; } } var bounds = new OpenLayers.Bounds(topLeft.lon, bottomRight.lat, bottomRight.lon, topLeft.lat); return bounds; }, /** * Method: showTile * Show the tile only if it should be drawn. */ showTile: function() { if (this.shouldDraw) { this.show(); } }, /** * Method: show * Show the tile. To be implemented by subclasses. */ show: function() { }, /** * Method: hide * Hide the tile. To be implemented by subclasses. */ hide: function() { }, CLASS_NAME: "OpenLayers.Tile" }); |
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