Software: Apache. PHP/5.5.15 uname -a: Windows NT SVR-DMZ 6.1 build 7600 (Windows Server 2008 R2 Enterprise Edition) i586 SYSTEM Safe-mode: OFF (not secure) E:\copia nuevo\htdocs\galeria\bibloteca\ drwxrwxrwx |
Viewing file: Select action/file-type: /* ContentFlowAddOn_DEFAULT, version 1.0.2 * (c) 2008 - 2010 Sebastian Kutsch * <http://www.jacksasylum.eu/ContentFlow/> * * This file is distributed under the terms of the MIT license. * (see http://www.jacksasylum.eu/ContentFlow/LICENSE) */ /* * This is an example file of an AddOn file and will not be used by ContentFlow. * All values are the default values of ContentFlow. * * To create a new AddOn follow this guideline: * (replace ADDONNAME by the name of your AddOn) * * 1. rename this file to ContentFlowAddOn_ADDONNAME.js * 2. Change the string 'DEFAULT' in the 'new ContentFlowAddOn' line to 'ADDONNAME' * 3. Make the changes you like/need * 4. Remove all settings you do not need (or comment out for testing). * 5. Add 'ADDONNAME' to the load attribute of the ContentFlow script tag in your web page * 6. Reload your page :-) * */ new ContentFlowAddOn ('DEFAULT', { /* * AddOn configuration object, defining the default configuration values. */ conf: {}, /* * This function will be executed on creation of this object (on load of this file). * It's mostly intended to automatically add additional stylesheets and javascripts. * * Object helper methods and parameters: * scriptpath: basepath of this AddOn (without the filename) * addScript(path): adds a javascript-script tag to the head with the src set to 'path' * i.e. this.addScript(scriptpath+"MyScript.js") . * * addStylesheet(path): adds a css-stylesheet-link tag to the head with href set to * 'path' i.e. this.addStylesheet(scriptpath+"MyStylesheet.css") . * If path is omittet it defaults to : * scriptpath+'ContentFlowAddOn_ADDONNAME.css'. * */ init: function() { // this.addScript(); // this.addStylesheet(); }, /* * This method will be executed for each ContentFlow on the page after the * HTML document is loaded (when the whole DOM exists). You can use it to * add elements automatically to the flow. * * flow: the DOM object of the ContentFlow * flow.Flow: the DOM object of the 'flow' element * flow.Scrollbar: the DOM object of the 'scrollbar' element * flow.Slider: the DOM object of the 'slider' element * flow.globalCaption: the DOM object of the 'globalCaption' element * * You can access also all public methods of the flow by 'flow.METHOD' (see documentation). */ onloadInit: function (flow) { }, /* * This method will be executed _after_ the initialization of each ContentFlow. */ afterContentFlowInit: function (flow) { }, /* * ContentFlow configuration. * Will overwrite the default configuration (or configuration of previously loaded AddOns). * For a detailed explanation of each value take a look at the documentation. */ ContentFlowConf: { loadingTimeout: 30000, // milliseconds activeElement: 'content', // item or content maxItemHeight: 0, // 0 == auto, >0 max item height in px scaleFactor: 1.0, // overall scale factor of content scaleFactorLandscape: 1.33, // scale factor of landscape images ('max' := height= maxItemHeight) scaleFactorPortrait: 1.0, // scale factor of portraoit and square images ('max' := width = item width) fixItemSize: false, // don't scale item size to fit image, crop image if bigger than item relativeItemPosition: "top center", // align top/above, bottom/below, left, right, center of position coordinate circularFlow: true, // should the flow wrap around at begging and end? verticalFlow: false, // turn ContentFlow 90 degree counterclockwise visibleItems: -1, // how man item are visible on each side (-1 := auto) endOpacity: 1, // opacity of last visible item on both sides startItem: "center", // which item should be shown on startup? scrollInFrom: "pre", // from where should be scrolled in? flowSpeedFactor: 1.0, // how fast should it scroll? flowDragFriction: 1.0, // how hard should it be be drag the floe (0 := no dragging) scrollWheelSpeed: 1.0, // how fast should the mouse wheel scroll. nagive values will revers the scroll direction (0:= deactivate mouse wheel) keys: { // key => function definition, if set to {} keys ar deactivated 13: function () { this.conf.onclickActiveItem(this._activeItem) }, 37: function () { this.moveTo('pre') }, 38: function () { this.moveTo('visibleNext') }, 39: function () { this.moveTo('next') }, 40: function () { this.moveTo('visiblePre') } }, reflectionColor: "transparent", // none, transparent, overlay or hex RGB CSS style #RRGGBB reflectionHeight: 0.5, // float (relative to original image height) reflectionGap: 0.0, // gap between the image and the reflection /* * ==================== helper and calculation methods ==================== * * This section contains all user definable methods. With thees you can * change the behavior and the visual effects of the flow. * For an explanation of each method take a look at the documentation. * * BEWARE: All methods are bond to the ContentFlow!!! * This means that the keyword 'this' refers to the ContentFlow * which called the method. */ /* ==================== actions ==================== */ /* * called after the inactive item is clicked. */ onclickInactiveItem : function (item) {}, /* * called after the active item is clicked. */ onclickActiveItem: function (item) { var url, target; if (url = item.content.getAttribute('href')) { target = item.content.getAttribute('target'); } else if (url = item.element.getAttribute('href')) { target = item.element.getAttribute('target'); } else if (url = item.content.getAttribute('src')) { target = item.content.getAttribute('target'); } if (url) { if (target) window.open(url, target).focus(); else window.location.href = url; } }, /* * called when an item becomes inactive. */ onMakeInactive: function (item) {}, /* * called when an item becomes active. */ onMakeActive: function (item) {}, /* * called when the target item/position is reached */ onReachTarget: function(item) {}, /* * called when a new target is set */ onMoveTo: function(item) {}, /* * called each item an item is drawn (after scaling and positioning) */ onDrawItem: function(item) {}, /* * called if the pre-button is clicked. */ onclickPreButton: function (event) { this.moveToIndex('pre'); Event.stop(event); }, /* * called if the next-button is clicked. */ onclickNextButton: function (event) { this.moveToIndex('next'); Event.stop(event); }, /* ==================== calculations ==================== */ /* * calculates the width of the step. */ calcStepWidth: function(diff) { var vI = this.conf.visibleItems; var items = this.items.length; items = items == 0 ? 1 : items; if (Math.abs(diff) > vI) { if (diff > 0) { var stepwidth = diff - vI; } else { var stepwidth = diff + vI; } } else if (vI >= this.items.length) { var stepwidth = diff / items; } else { var stepwidth = diff * ( vI / items); } return stepwidth; }, /* * calculates the size of the item at its relative position x * * relativePosition: Math.round(Position(activeItem)) - Position(item) * side: -1, 0, 1 :: Position(item)/Math.abs(Position(item)) or 0 * returns a size object */ calcSize: function (item) { var rP = item.relativePosition; var h = 1/(Math.abs(rP)+1); var w = h; return {width: w, height: h}; }, /* * calculates the position of an item within the flow depending on it's relative position * * relativePosition: Math.round(Position(activeItem)) - Position(item) * side: -1, 0, 1 :: Position(item)/Math.abs(Position(item)) or 0 */ calcCoordinates: function (item) { var rP = item.relativePosition; //var rPN = item.relativePositionNormed; var vI = this.conf.visibleItems; var f = 1 - 1/Math.exp( Math.abs(rP)*0.75); var x = item.side * vI/(vI+1)* f; var y = 1; return {x: x, y: y}; }, /* * calculates the position of an item relative to it's calculated coordinates * x,y = 0 ==> center of item has the position calculated by * calculateCoordinates * * relativePosition: Math.round(Position(activeItem)) - Position(item) * side: -1, 0, 1 :: Position(item)/Math.abs(Position(item)) or 0 * size: size object calculated by calcSize */ calcRelativeItemPosition: function (item) { var x = 0; var y = -1; return {x: x, y: y}; }, /* * calculates and returns the relative z-index of an item */ calcZIndex: function (item) { return -Math.abs(item.relativePositionNormed); }, /* * calculates and returns the relative font-size of an item */ calcFontSize: function (item) { return item.size; }, /* * calculates and returns the opacity of an item */ calcOpacity: function (item) { return Math.max(1 - ((1 - this.conf.endOpacity ) * Math.sqrt(Math.abs(item.relativePositionNormed))), this.conf.endOpacity); } } }); |
:: Command execute :: | |
--[ c99shell v. 1.0 pre-release build #13 powered by Captain Crunch Security Team | http://ccteam.ru | Generation time: 0.0468 ]-- |