Software: Apache. PHP/5.5.15 uname -a: Windows NT SVR-DMZ 6.1 build 7600 (Windows Server 2008 R2 Enterprise Edition) i586 SYSTEM Safe-mode: OFF (not secure) E:\nuevo\phpMyAdmin2\js\openlayers\src\openlayers\lib\OpenLayers\Control\ drwxrwxrwx |
Viewing file: DragFeature.js (9.16 KB) -rw-rw-rw- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js * @requires OpenLayers/Handler/Drag.js * @requires OpenLayers/Handler/Feature.js */ /** * Class: OpenLayers.Control.DragFeature * The DragFeature control moves a feature with a drag of the mouse. Create a * new control with the <OpenLayers.Control.DragFeature> constructor. * * Inherits From: * - <OpenLayers.Control> */ OpenLayers.Control.DragFeature = OpenLayers.Class(OpenLayers.Control, { /** * APIProperty: geometryTypes * {Array(String)} To restrict dragging to a limited set of geometry types, * send a list of strings corresponding to the geometry class names. */ geometryTypes: null, /** * APIProperty: onStart * {Function} Define this function if you want to know when a drag starts. * The function should expect to receive two arguments: the feature * that is about to be dragged and the pixel location of the mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that is about to be * dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onStart: function(feature, pixel) {}, /** * APIProperty: onDrag * {Function} Define this function if you want to know about each move of a * feature. The function should expect to receive two arguments: the * feature that is being dragged and the pixel location of the mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onDrag: function(feature, pixel) {}, /** * APIProperty: onComplete * {Function} Define this function if you want to know when a feature is * done dragging. The function should expect to receive two arguments: * the feature that is being dragged and the pixel location of the * mouse. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that was dragged. * pixel - {<OpenLayers.Pixel>} The pixel location of the mouse. */ onComplete: function(feature, pixel) {}, /** * APIProperty: documentDrag * {Boolean} If set to true, mouse dragging will continue even if the * mouse cursor leaves the map viewport. Default is false. */ documentDrag: false, /** * Property: layer * {<OpenLayers.Layer.Vector>} */ layer: null, /** * Property: feature * {<OpenLayers.Feature.Vector>} */ feature: null, /** * Property: dragCallbacks * {Object} The functions that are sent to the drag handler for callback. */ dragCallbacks: {}, /** * Property: featureCallbacks * {Object} The functions that are sent to the feature handler for callback. */ featureCallbacks: {}, /** * Property: lastPixel * {<OpenLayers.Pixel>} */ lastPixel: null, /** * Constructor: OpenLayers.Control.DragFeature * Create a new control to drag features. * * Parameters: * layer - {<OpenLayers.Layer.Vector>} The layer containing features to be * dragged. * options - {Object} Optional object whose properties will be set on the * control. */ initialize: function(layer, options) { OpenLayers.Control.prototype.initialize.apply(this, [options]); this.layer = layer; this.handlers = { drag: new OpenLayers.Handler.Drag( this, OpenLayers.Util.extend({ down: this.downFeature, move: this.moveFeature, up: this.upFeature, out: this.cancel, done: this.doneDragging }, this.dragCallbacks), { documentDrag: this.documentDrag } ), feature: new OpenLayers.Handler.Feature( this, this.layer, OpenLayers.Util.extend({ over: this.overFeature, out: this.outFeature }, this.featureCallbacks), {geometryTypes: this.geometryTypes} ) }; }, /** * APIMethod: destroy * Take care of things that are not handled in superclass */ destroy: function() { this.layer = null; OpenLayers.Control.prototype.destroy.apply(this, []); }, /** * APIMethod: activate * Activate the control and the feature handler. * * Returns: * {Boolean} Successfully activated the control and feature handler. */ activate: function() { return (this.handlers.feature.activate() && OpenLayers.Control.prototype.activate.apply(this, arguments)); }, /** * APIMethod: deactivate * Deactivate the control and all handlers. * * Returns: * {Boolean} Successfully deactivated the control. */ deactivate: function() { // the return from the handlers is unimportant in this case this.handlers.drag.deactivate(); this.handlers.feature.deactivate(); this.feature = null; this.dragging = false; this.lastPixel = null; OpenLayers.Element.removeClass( this.map.viewPortDiv, this.displayClass + "Over" ); return OpenLayers.Control.prototype.deactivate.apply(this, arguments); }, /** * Method: overFeature * Called when the feature handler detects a mouse-over on a feature. * This activates the drag handler. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The selected feature. */ overFeature: function(feature) { if(!this.handlers.drag.dragging) { this.feature = feature; this.handlers.drag.activate(); this.over = true; OpenLayers.Element.addClass(this.map.viewPortDiv, this.displayClass + "Over"); } else { if(this.feature.id == feature.id) { this.over = true; } else { this.over = false; } } }, /** * Method: downFeature * Called when the drag handler detects a mouse-down. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ downFeature: function(pixel) { this.lastPixel = pixel; this.onStart(this.feature, pixel); }, /** * Method: moveFeature * Called when the drag handler detects a mouse-move. Also calls the * optional onDrag method. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ moveFeature: function(pixel) { var res = this.map.getResolution(); this.feature.geometry.move(res * (pixel.x - this.lastPixel.x), res * (this.lastPixel.y - pixel.y)); this.layer.drawFeature(this.feature); this.lastPixel = pixel; this.onDrag(this.feature, pixel); }, /** * Method: upFeature * Called when the drag handler detects a mouse-up. * * Parameters: * pixel - {<OpenLayers.Pixel>} Location of the mouse event. */ upFeature: function(pixel) { if(!this.over) { this.handlers.drag.deactivate(); } }, /** * Method: doneDragging * Called when the drag handler is done dragging. * * Parameters: * pixel - {<OpenLayers.Pixel>} The last event pixel location. If this event * came from a mouseout, this may not be in the map viewport. */ doneDragging: function(pixel) { this.onComplete(this.feature, pixel); }, /** * Method: outFeature * Called when the feature handler detects a mouse-out on a feature. * * Parameters: * feature - {<OpenLayers.Feature.Vector>} The feature that the mouse left. */ outFeature: function(feature) { if(!this.handlers.drag.dragging) { this.over = false; this.handlers.drag.deactivate(); OpenLayers.Element.removeClass( this.map.viewPortDiv, this.displayClass + "Over" ); this.feature = null; } else { if(this.feature.id == feature.id) { this.over = false; } } }, /** * Method: cancel * Called when the drag handler detects a mouse-out (from the map viewport). */ cancel: function() { this.handlers.drag.deactivate(); this.over = false; }, /** * Method: setMap * Set the map property for the control and all handlers. * * Parameters: * map - {<OpenLayers.Map>} The control's map. */ setMap: function(map) { this.handlers.drag.setMap(map); this.handlers.feature.setMap(map); OpenLayers.Control.prototype.setMap.apply(this, arguments); }, CLASS_NAME: "OpenLayers.Control.DragFeature" }); |
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