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Viewing file: Panel.js (12.55 KB) -rw-rw-rw- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) | /* Copyright (c) 2006-2010 by OpenLayers Contributors (see authors.txt for * full list of contributors). Published under the Clear BSD license. * See http://svn.openlayers.org/trunk/openlayers/license.txt for the * full text of the license. */ /** * @requires OpenLayers/Control.js */ /** * Class: OpenLayers.Control.Panel * The Panel control is a container for other controls. With it toolbars * may be composed. * * Inherits from: * - <OpenLayers.Control> */ OpenLayers.Control.Panel = OpenLayers.Class(OpenLayers.Control, { /** * Property: controls * {Array(<OpenLayers.Control>)} */ controls: null, /** * APIProperty: autoActivate * {Boolean} Activate the control when it is added to a map. Default is * true. */ autoActivate: true, /** * APIProperty: defaultControl * {<OpenLayers.Control>} The control which is activated when the control is * activated (turned on), which also happens at instantiation. * If <saveState> is true, <defaultControl> will be nullified after the * first activation of the panel. */ defaultControl: null, /** * APIProperty: saveState * {Boolean} If set to true, the active state of this panel's controls will * be stored on panel deactivation, and restored on reactivation. Default * is false. */ saveState: false, /** * Property: activeState * {Object} stores the active state of this panel's controls. */ activeState: null, /** * Constructor: OpenLayers.Control.Panel * Create a new control panel. * * Each control in the panel is represented by an icon. When clicking * on an icon, the <activateControl> method is called. * * Specific properties for controls on a panel: * type - {Number} One of <OpenLayers.Control.TYPE_TOOL>, * <OpenLayers.Control.TYPE_TOGGLE>, <OpenLayers.Control.TYPE_BUTTON>. * If not provided, <OpenLayers.Control.TYPE_TOOL> is assumed. * title - {string} Text displayed when mouse is over the icon that * represents the control. * * The <OpenLayers.Control.type> of a control determines the behavior when * clicking its icon: * <OpenLayers.Control.TYPE_TOOL> - The control is activated and other * controls of this type in the same panel are deactivated. This is * the default type. * <OpenLayers.Control.TYPE_TOGGLE> - The active state of the control is * toggled. * <OpenLayers.Control.TYPE_BUTTON> - The * <OpenLayers.Control.Button.trigger> method of the control is called, * but its active state is not changed. * * If a control is <OpenLayers.Control.active>, it will be drawn with the * olControl[Name]ItemActive class, otherwise with the * olControl[Name]ItemInactive class. * * Parameters: * options - {Object} An optional object whose properties will be used * to extend the control. */ initialize: function(options) { OpenLayers.Control.prototype.initialize.apply(this, [options]); this.controls = []; this.activeState = {}; }, /** * APIMethod: destroy */ destroy: function() { OpenLayers.Control.prototype.destroy.apply(this, arguments); for(var i = this.controls.length - 1 ; i >= 0; i--) { if(this.controls[i].events) { this.controls[i].events.un({ "activate": this.redraw, "deactivate": this.redraw, scope: this }); } OpenLayers.Event.stopObservingElement(this.controls[i].panel_div); this.controls[i].panel_div = null; } this.activeState = null; }, /** * APIMethod: activate */ activate: function() { if (OpenLayers.Control.prototype.activate.apply(this, arguments)) { var control; for (var i=0, len=this.controls.length; i<len; i++) { control = this.controls[i]; if (control === this.defaultControl || (this.saveState && this.activeState[control.id])) { control.activate(); } } if (this.saveState === true) { this.defaultControl = null; } this.redraw(); return true; } else { return false; } }, /** * APIMethod: deactivate */ deactivate: function() { if (OpenLayers.Control.prototype.deactivate.apply(this, arguments)) { var control; for (var i=0, len=this.controls.length; i<len; i++) { control = this.controls[i]; this.activeState[control.id] = control.deactivate(); } return true; } else { return false; } }, /** * Method: draw * * Returns: * {DOMElement} */ draw: function() { OpenLayers.Control.prototype.draw.apply(this, arguments); this.addControlsToMap(this.controls); return this.div; }, /** * Method: redraw */ redraw: function() { if (this.div.children.length>0) { for (var l=this.div.children.length, i=l-1 ; i>=0 ; i--) { this.div.removeChild(this.div.children[i]); } } this.div.innerHTML = ""; if (this.active) { for (var i=0, len=this.controls.length; i<len; i++) { var element = this.controls[i].panel_div; if (this.controls[i].active) { element.className = this.controls[i].displayClass + "ItemActive"; } else { element.className = this.controls[i].displayClass + "ItemInactive"; } this.div.appendChild(element); } } }, /** * APIMethod: activateControl * This method is called when the user click on the icon representing a * control in the panel. * * Parameters: * control - {<OpenLayers.Control>} */ activateControl: function (control) { if (!this.active) { return false; } if (control.type == OpenLayers.Control.TYPE_BUTTON) { control.trigger(); this.redraw(); return; } if (control.type == OpenLayers.Control.TYPE_TOGGLE) { if (control.active) { control.deactivate(); } else { control.activate(); } this.redraw(); return; } var c; for (var i=0, len=this.controls.length; i<len; i++) { c = this.controls[i]; if (c != control && (c.type === OpenLayers.Control.TYPE_TOOL || c.type == null)) { c.deactivate(); } } control.activate(); }, /** * APIMethod: addControls * To build a toolbar, you add a set of controls to it. addControls * lets you add a single control or a list of controls to the * Control Panel. * * Parameters: * controls - {<OpenLayers.Control>} Controls to add in the panel. */ addControls: function(controls) { if (!(controls instanceof Array)) { controls = [controls]; } this.controls = this.controls.concat(controls); // Give each control a panel_div which will be used later. // Access to this div is via the panel_div attribute of the // control added to the panel. // Also, stop mousedowns and clicks, but don't stop mouseup, // since they need to pass through. for (var i=0, len=controls.length; i<len; i++) { var element = document.createElement("div"); controls[i].panel_div = element; if (controls[i].title != "") { controls[i].panel_div.title = controls[i].title; } OpenLayers.Event.observe(controls[i].panel_div, "click", OpenLayers.Function.bind(this.onClick, this, controls[i])); OpenLayers.Event.observe(controls[i].panel_div, "dblclick", OpenLayers.Function.bind(this.onDoubleClick, this, controls[i])); OpenLayers.Event.observe(controls[i].panel_div, "mousedown", OpenLayers.Function.bindAsEventListener(OpenLayers.Event.stop)); } if (this.map) { // map.addControl() has already been called on the panel this.addControlsToMap(controls); this.redraw(); } }, /** * Method: addControlsToMap * Only for internal use in draw() and addControls() methods. * * Parameters: * controls - {Array(<OpenLayers.Control>)} Controls to add into map. */ addControlsToMap: function (controls) { var control; for (var i=0, len=controls.length; i<len; i++) { control = controls[i]; if (control.autoActivate === true) { control.autoActivate = false; this.map.addControl(control); control.autoActivate = true; } else { this.map.addControl(control); control.deactivate(); } control.events.on({ "activate": this.redraw, "deactivate": this.redraw, scope: this }); } }, /** * Method: onClick */ onClick: function (ctrl, evt) { OpenLayers.Event.stop(evt ? evt : window.event); this.activateControl(ctrl); }, /** * Method: onDoubleClick */ onDoubleClick: function(ctrl, evt) { OpenLayers.Event.stop(evt ? evt : window.event); }, /** * APIMethod: getControlsBy * Get a list of controls with properties matching the given criteria. * * Parameter: * property - {String} A control property to be matched. * match - {String | Object} A string to match. Can also be a regular * expression literal or object. In addition, it can be any object * with a method named test. For reqular expressions or other, if * match.test(control[property]) evaluates to true, the control will be * included in the array returned. If no controls are found, an empty * array is returned. * * Returns: * {Array(<OpenLayers.Control>)} A list of controls matching the given criteria. * An empty array is returned if no matches are found. */ getControlsBy: function(property, match) { var test = (typeof match.test == "function"); var found = OpenLayers.Array.filter(this.controls, function(item) { return item[property] == match || (test && match.test(item[property])); }); return found; }, /** * APIMethod: getControlsByName * Get a list of contorls with names matching the given name. * * Parameter: * match - {String | Object} A control name. The name can also be a regular * expression literal or object. In addition, it can be any object * with a method named test. For reqular expressions or other, if * name.test(control.name) evaluates to true, the control will be included * in the list of controls returned. If no controls are found, an empty * array is returned. * * Returns: * {Array(<OpenLayers.Control>)} A list of controls matching the given name. * An empty array is returned if no matches are found. */ getControlsByName: function(match) { return this.getControlsBy("name", match); }, /** * APIMethod: getControlsByClass * Get a list of controls of a given type (CLASS_NAME). * * Parameter: * match - {String | Object} A control class name. The type can also be a * regular expression literal or object. In addition, it can be any * object with a method named test. For reqular expressions or other, * if type.test(control.CLASS_NAME) evaluates to true, the control will * be included in the list of controls returned. If no controls are * found, an empty array is returned. * * Returns: * {Array(<OpenLayers.Control>)} A list of controls matching the given type. * An empty array is returned if no matches are found. */ getControlsByClass: function(match) { return this.getControlsBy("CLASS_NAME", match); }, CLASS_NAME: "OpenLayers.Control.Panel" }); |
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