Software: Apache. PHP/5.5.15 uname -a: Windows NT SVR-DMZ 6.1 build 7600 (Windows Server 2008 R2 Enterprise Edition) i586 SYSTEM Safe-mode: OFF (not secure) E:\nuevo\phpMyAdmin2\js\openlayers\src\openlayers\lib\Rico\ drwxrwxrwx |
Viewing file: Color.js (6.4 KB) -rw-rw-rw- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) | /* * This file has been edited substantially from the Rico-released version by * the OpenLayers development team. * * This file is licensed under the Apache License, Version 2.0. */ OpenLayers.Rico.Color = OpenLayers.Class({ initialize: function(red, green, blue) { this.rgb = { r: red, g : green, b : blue }; }, setRed: function(r) { this.rgb.r = r; }, setGreen: function(g) { this.rgb.g = g; }, setBlue: function(b) { this.rgb.b = b; }, setHue: function(h) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.h = h; // convert back to RGB... this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); }, setSaturation: function(s) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.s = s; // convert back to RGB and set values... this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); }, setBrightness: function(b) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.b = b; // convert back to RGB and set values... this.rgb = OpenLayers.Rico.Color.HSBtoRGB( hsb.h, hsb.s, hsb.b ); }, darken: function(percent) { var hsb = this.asHSB(); this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.max(hsb.b - percent,0)); }, brighten: function(percent) { var hsb = this.asHSB(); this.rgb = OpenLayers.Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.min(hsb.b + percent,1)); }, blend: function(other) { this.rgb.r = Math.floor((this.rgb.r + other.rgb.r)/2); this.rgb.g = Math.floor((this.rgb.g + other.rgb.g)/2); this.rgb.b = Math.floor((this.rgb.b + other.rgb.b)/2); }, isBright: function() { var hsb = this.asHSB(); return this.asHSB().b > 0.5; }, isDark: function() { return ! this.isBright(); }, asRGB: function() { return "rgb(" + this.rgb.r + "," + this.rgb.g + "," + this.rgb.b + ")"; }, asHex: function() { return "#" + this.rgb.r.toColorPart() + this.rgb.g.toColorPart() + this.rgb.b.toColorPart(); }, asHSB: function() { return OpenLayers.Rico.Color.RGBtoHSB(this.rgb.r, this.rgb.g, this.rgb.b); }, toString: function() { return this.asHex(); } }); OpenLayers.Rico.Color.createFromHex = function(hexCode) { if(hexCode.length==4) { var shortHexCode = hexCode; var hexCode = '#'; for(var i=1;i<4;i++) { hexCode += (shortHexCode.charAt(i) + shortHexCode.charAt(i)); } } if ( hexCode.indexOf('#') == 0 ) { hexCode = hexCode.substring(1); } var red = hexCode.substring(0,2); var green = hexCode.substring(2,4); var blue = hexCode.substring(4,6); return new OpenLayers.Rico.Color( parseInt(red,16), parseInt(green,16), parseInt(blue,16) ); }; /** * Factory method for creating a color from the background of * an HTML element. */ OpenLayers.Rico.Color.createColorFromBackground = function(elem) { var actualColor = RicoUtil.getElementsComputedStyle(OpenLayers.Util.getElement(elem), "backgroundColor", "background-color"); if ( actualColor == "transparent" && elem.parentNode ) { return OpenLayers.Rico.Color.createColorFromBackground(elem.parentNode); } if ( actualColor == null ) { return new OpenLayers.Rico.Color(255,255,255); } if ( actualColor.indexOf("rgb(") == 0 ) { var colors = actualColor.substring(4, actualColor.length - 1 ); var colorArray = colors.split(","); return new OpenLayers.Rico.Color( parseInt( colorArray[0] ), parseInt( colorArray[1] ), parseInt( colorArray[2] ) ); } else if ( actualColor.indexOf("#") == 0 ) { return OpenLayers.Rico.Color.createFromHex(actualColor); } else { return new OpenLayers.Rico.Color(255,255,255); } }; OpenLayers.Rico.Color.HSBtoRGB = function(hue, saturation, brightness) { var red = 0; var green = 0; var blue = 0; if (saturation == 0) { red = parseInt(brightness * 255.0 + 0.5); green = red; blue = red; } else { var h = (hue - Math.floor(hue)) * 6.0; var f = h - Math.floor(h); var p = brightness * (1.0 - saturation); var q = brightness * (1.0 - saturation * f); var t = brightness * (1.0 - (saturation * (1.0 - f))); switch (parseInt(h)) { case 0: red = (brightness * 255.0 + 0.5); green = (t * 255.0 + 0.5); blue = (p * 255.0 + 0.5); break; case 1: red = (q * 255.0 + 0.5); green = (brightness * 255.0 + 0.5); blue = (p * 255.0 + 0.5); break; case 2: red = (p * 255.0 + 0.5); green = (brightness * 255.0 + 0.5); blue = (t * 255.0 + 0.5); break; case 3: red = (p * 255.0 + 0.5); green = (q * 255.0 + 0.5); blue = (brightness * 255.0 + 0.5); break; case 4: red = (t * 255.0 + 0.5); green = (p * 255.0 + 0.5); blue = (brightness * 255.0 + 0.5); break; case 5: red = (brightness * 255.0 + 0.5); green = (p * 255.0 + 0.5); blue = (q * 255.0 + 0.5); break; } } return { r : parseInt(red), g : parseInt(green) , b : parseInt(blue) }; }; OpenLayers.Rico.Color.RGBtoHSB = function(r, g, b) { var hue; var saturation; var brightness; var cmax = (r > g) ? r : g; if (b > cmax) { cmax = b; } var cmin = (r < g) ? r : g; if (b < cmin) { cmin = b; } brightness = cmax / 255.0; if (cmax != 0) { saturation = (cmax - cmin)/cmax; } else { saturation = 0; } if (saturation == 0) { hue = 0; } else { var redc = (cmax - r)/(cmax - cmin); var greenc = (cmax - g)/(cmax - cmin); var bluec = (cmax - b)/(cmax - cmin); if (r == cmax) { hue = bluec - greenc; } else if (g == cmax) { hue = 2.0 + redc - bluec; } else { hue = 4.0 + greenc - redc; } hue = hue / 6.0; if (hue < 0) { hue = hue + 1.0; } } return { h : hue, s : saturation, b : brightness }; }; |
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