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Viewing file:     editor_plugin.js (5.96 KB)      -rw-rw-rw-
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var TinyMCE_portelPlugin = {
	/**
	 * Returns information about the plugin as a name/value array.
	 * The current keys are longname, author, authorurl, infourl and version.
	 *
	 * @returns Name/value array containing information about the plugin.
	 * @type Array 
	 */
	getInfo : function() {
		return {
			longname : 'Your plugin',
			author : 'Your name',
			authorurl : 'http://www.yoursite.com',
			infourl : 'http://www.yoursite.com/docs/template.html',
			version : "1.0"
		};
	},

	/**
	 * Gets executed when a TinyMCE editor instance is initialized.
	 *
	 * @param {TinyMCE_Control} Initialized TinyMCE editor control instance. 
	 */
	initInstance : function(inst) {
		// You can take out plugin specific parameters
		alert("Initialization parameter:" + tinyMCE.getParam("portel_someparam", false));

		// Register custom keyboard shortcut
		inst.addShortcut('ctrl', 't', 'lang_portel_desc', 'mceSomeCommand');
	},

	/**
	 * Returns the HTML code for a specific control or empty string if this plugin doesn't have that control.
	 * A control can be a button, select list or any other HTML item to present in the TinyMCE user interface.
	 * The variable {$editor_id} will be replaced with the current editor instance id and {$pluginurl} will be replaced
	 * with the URL of the plugin. Language variables such as {$lang_somekey} will also be replaced with contents from
	 * the language packs.
	 *
	 * @param {string} cn Editor control/button name to get HTML for.
	 * @return HTML code for a specific control or empty string.
	 * @type string
	 */
	getControlHTML : function(cn) {
		switch (cn) {
			case "PortelControl":
				return tinyMCE.getButtonHTML(cn, 'lang_portel_button_desc', '{$pluginurl}/images/portel.gif', 'mcePortel');
		}

		return "";
	},

	getControlHTML : function(cn) {
		switch (cn) {
			case "advhr":
				return tinyMCE.getButtonHTML(cn, 'lang_insert_advhr_desc', '{$pluginurl}/images/advhr.gif', 'mceAdvancedHr');
		}

		return "";
	},


	/**
	 * Executes a specific command, this function handles plugin commands.
	 *
	 * @param {string} editor_id TinyMCE editor instance id that issued the command.
	 * @param {HTMLElement} element Body or root element for the editor instance.
	 * @param {string} command Command name to be executed.
	 * @param {string} user_interface True/false if a user interface should be presented.
	 * @param {mixed} value Custom value argument, can be anything.
	 * @return true/false if the command was executed by this plugin or not.
	 * @type
	 */
	execCommand : function(editor_id, element, command, user_interface, value) {
		// Handle commands
		switch (command) {
			// Remember to have the "mce" prefix for commands so they don't intersect with built in ones in the browser.
			case "mcePortel":
				// Do your custom command logic here.

				return true;
		}

		// Pass to next handler in chain
		return false;
	},

	/**
	 * Gets called ones the cursor/selection in a TinyMCE instance changes. This is useful to enable/disable
	 * button controls depending on where the user are and what they have selected. This method gets executed
	 * alot and should be as performance tuned as possible.
	 *
	 * @param {string} editor_id TinyMCE editor instance id that was changed.
	 * @param {HTMLNode} node Current node location, where the cursor is in the DOM tree.
	 * @param {int} undo_index The current undo index, if this is -1 custom undo/redo is disabled.
	 * @param {int} undo_levels The current undo levels, if this is -1 custom undo/redo is disabled.
	 * @param {boolean} visual_aid Is visual aids enabled/disabled ex: dotted lines on tables.
	 * @param {boolean} any_selection Is there any selection at all or is there only a cursor.
	 */
	handleNodeChange : function(editor_id, node, undo_index, undo_levels, visual_aid, any_selection) {
	},

	/**
	 * Gets called when a TinyMCE editor instance gets filled with content on startup.
	 *
	 * @param {string} editor_id TinyMCE editor instance id that was filled with content.
	 * @param {HTMLElement} body HTML body element of editor instance.
	 * @param {HTMLDocument} doc HTML document instance.
	 */
	setupContent : function(editor_id, body, doc) {
	},

	/**
	 * Gets called when the contents of a TinyMCE area is modified, in other words when a undo level is
	 * added.
	 *
	 * @param {TinyMCE_Control} inst TinyMCE editor area control instance that got modified.
	 */
	onChange : function(inst) {
	},

	/**
	 * Gets called when TinyMCE handles events such as keydown, mousedown etc. TinyMCE
	 * doesn't listen on all types of events so custom event handling may be required for
	 * some purposes.
	 *
	 * @param {Event} e HTML editor event reference.
	 * @return true - pass to next handler in chain, false - stop chain execution
	 * @type boolean
	 */
	handleEvent : function(e) {
		return true;
	},

	/**
	 * Gets called when HTML contents is inserted or retrived from a TinyMCE editor instance.
	 * The type parameter contains what type of event that was performed and what format the content is in.
	 * Possible valuses for type is get_from_editor, insert_to_editor, get_from_editor_dom, insert_to_editor_dom.
	 *
	 * @param {string} type Cleanup event type.
	 * @param {mixed} content Editor contents that gets inserted/extracted can be a string or DOM element.
	 * @param {TinyMCE_Control} inst TinyMCE editor instance control that performes the cleanup.
	 * @return New content or the input content depending on action.
	 * @type string
	 */
	cleanup : function(type, content, inst) {
		return content;
	},

	// Private plugin internal methods

	/**
	 * This is just a internal plugin method, prefix all internal methods with a _ character.
	 * The prefix is needed so they doesn't collide with future TinyMCE callback functions.
	 *
	 * @param {string} a Some arg1.
	 * @param {string} b Some arg2.
	 * @return Some return.
	 * @type string
	 */
	_someInternalFunction : function(a, b) {
		return 1;
	}
};

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